Class Class "Weapon"⚓︎ Info 你可以通过以下函数获取此类: EntityPlayer:GetWeapon() Example Code 1local weapon = Isaac.GetPlayer(0):GetWeapon(1) Functions⚓︎ ClearItemAnim ()⚓︎ void ClearItemAnim ( int ItemID )⚓︎ GetCharge ()⚓︎ int GetCharge ( )⚓︎ GetDirection ()⚓︎ Vector GetDirection ( )⚓︎ GetFireDelay ()⚓︎ int GetFireDelay ( )⚓︎ GetMaxFireDelay ()⚓︎ int GetMaxFireDelay ( )⚓︎ GetModifiers ()⚓︎ WeaponModifier GetModifiers ( )⚓︎ GetNumFired ()⚓︎ int GetNumFired ( )⚓︎ GetOwner ()⚓︎ Entity GetOwner ( )⚓︎ GetWeaponType ()⚓︎ WeaponType GetWeaponType ( )⚓︎ IsAxisAligned ()⚓︎ boolean IsAxisAligned ( )⚓︎ IsItemAnimFinished ()⚓︎ boolean IsItemAnimFinished ( int ItemID )⚓︎ PlayItemAnim ()⚓︎ void PlayItemAnim ( int ItemID, Direction AnimDirection, Vector Position, float Charge )⚓︎ SetCharge ()⚓︎ void SetCharge ( int Charge )⚓︎ SetFireDelay ()⚓︎ void SetFireDelay ( float Delay )⚓︎ SetHeadLockTime ()⚓︎ void SetHeadLockTime ( int Time )⚓︎ SetModifiers ()⚓︎ void SetModifiers ( WeaponModifier modifiers )⚓︎