Class "EntityKnife"⚓︎
Class Diagram⚓︎
classDiagram
class Entity:::diagramCurrentPage
class EntityBomb
class EntityEffect
class EntityFamiliar
class EntityKnife
class EntityLaser
class EntityNPC
class EntityPickup
class EntityPlayer
class EntityProjectile
class EntitySlot
class EntityTear
Entity <|-- EntityBomb
Entity <|-- EntityEffect
Entity <|-- EntityFamiliar
Entity <|-- EntityKnife
Entity <|-- EntityLaser
Entity <|-- EntityNPC
Entity <|-- EntityPickup
Entity <|-- EntityPlayer
Entity <|-- EntityProjectile
Entity <|-- EntitySlot
Entity <|-- EntityTear
link Entity "https://wofsauge.github.io/IsaacDocs/rep/Entity.html" "Go to page for 'Entity' class"
link EntityBomb "https://wofsauge.github.io/IsaacDocs/rep/EntityBomb.html" "Go to page for 'EntityBomb' class"
link EntityEffect "https://wofsauge.github.io/IsaacDocs/rep/EntityEffect.html" "Go to page for 'EntityEffect' class"
link EntityFamiliar "https://wofsauge.github.io/IsaacDocs/rep/EntityFamiliar.html" "Go to page for 'EntityFamiliar' class"
link EntityKnife "https://wofsauge.github.io/IsaacDocs/rep/EntityKnife.html" "Go to page for 'EntityKnife' class"
link EntityLaser "EntityLaser.html" "Go to page for 'EntityLaser' class"
link EntityNPC "EntityNPC.html" "Go to page for 'EntityNPC' class"
link EntityPickup "EntityPickup.html" "Go to page for 'EntityPickup' class"
link EntityPlayer "EntityPlayer.html" "Go to page for 'EntityPlayer' class"
link EntityProjectile "https://wofsauge.github.io/IsaacDocs/rep/EntityProjectile.html" "Go to page for 'EntityProjectile' class"
link EntitySlot "EntitySlot.html" "Go to page for 'EntitySlot' class"
link EntityTear "https://wofsauge.github.io/IsaacDocs/rep/EntityTear.html" "Go to page for 'EntityTear' class"
Functions⚓︎
GetHitList ()⚓︎
int[] GetHitList ( )⚓︎
GetIsSpinAttack ()⚓︎
boolean GetIsSpinAttack ( )⚓︎
GetIsSwinging ()⚓︎
boolean GetIsSwinging ( )⚓︎
IsMultidimensionalTouched ()⚓︎
boolean IsMultidimensionalTouched ( )⚓︎
返回该匕首是否通过“多维宝贝”效果创建。
IsPrismTouched ()⚓︎
boolean IsPrismTouched ( )⚓︎
返回该匕首是否通过“天使棱镜”效果创建。
SetIsSpinAttack ()⚓︎
void SetIsSpinAttack ( boolean isSpinAttack )⚓︎
SetIsSwinging ()⚓︎
void SetIsSwinging ( boolean isSwinging )⚓︎
SetMultidimensionalTouched ()⚓︎
void SetMultidimensionalTouched ( boolean IsTouched )⚓︎
设置该匕首是否通过“多维宝宝”效果创建。
SetPrismTouched ()⚓︎
void SetPrismTouched ( boolean IsTouched )⚓︎
设置该匕首是否通过“天使棱镜”效果创建。