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Class "EntityTear"⚓︎

Class Diagram⚓︎

    classDiagram
    class Entity:::diagramCurrentPage
    class EntityBomb
    class EntityEffect
    class EntityFamiliar
    class EntityKnife
    class EntityLaser
    class EntityNPC
    class EntityPickup
    class EntityPlayer
    class EntityProjectile
    class EntitySlot
    class EntityTear
    Entity <|-- EntityBomb
    Entity <|-- EntityEffect
    Entity <|-- EntityFamiliar
    Entity <|-- EntityKnife
    Entity <|-- EntityLaser
    Entity <|-- EntityNPC
    Entity <|-- EntityPickup
    Entity <|-- EntityPlayer
    Entity <|-- EntityProjectile
    Entity <|-- EntitySlot
    Entity <|-- EntityTear
    link Entity "https://wofsauge.github.io/IsaacDocs/rep/Entity.html" "Go to page for 'Entity' class"
    link EntityBomb "https://wofsauge.github.io/IsaacDocs/rep/EntityBomb.html" "Go to page for 'EntityBomb' class"
    link EntityEffect "https://wofsauge.github.io/IsaacDocs/rep/EntityEffect.html" "Go to page for 'EntityEffect' class"
    link EntityFamiliar "https://wofsauge.github.io/IsaacDocs/rep/EntityFamiliar.html" "Go to page for 'EntityFamiliar' class"
    link EntityKnife "https://wofsauge.github.io/IsaacDocs/rep/EntityKnife.html" "Go to page for 'EntityKnife' class"
    link EntityLaser "EntityLaser.html" "Go to page for 'EntityLaser' class"
    link EntityNPC "EntityNPC.html" "Go to page for 'EntityNPC' class"
    link EntityPickup "EntityPickup.html" "Go to page for 'EntityPickup' class"
    link EntityPlayer "EntityPlayer.html" "Go to page for 'EntityPlayer' class"
    link EntityProjectile "https://wofsauge.github.io/IsaacDocs/rep/EntityProjectile.html" "Go to page for 'EntityProjectile' class"
    link EntitySlot "EntitySlot.html" "Go to page for 'EntitySlot' class"
    link EntityTear "https://wofsauge.github.io/IsaacDocs/rep/EntityTear.html" "Go to page for 'EntityTear' class"

Modified Functions⚓︎

ResetSpriteScale ()⚓︎

void ResetSpriteScale ( boolean Force = false )⚓︎

现在接受一个 Force 参数,用于强制眼泪重新评估应该播放哪种眼泪缩放动画。


GetDeadEyeIntensity ()⚓︎

float GetDeadEyeIntensity ( )⚓︎

返回眼泪因“死亡之眼”道具产生的强度值,该值介于 01 之间。


GetDeadEyeSprite ()⚓︎

Sprite GetDeadEyeSprite ( )⚓︎

返回“死亡之眼”道具使用的红色光环精灵图。


GetTearEffectSprite ()⚓︎

Sprite GetTearEffectSprite ( )⚓︎

返回像“火焰意志”和“神秘液体”等眼泪变体所使用的眼泪特效精灵图。


GetTearHaloSprite ()⚓︎

Sprite GetTearHaloSprite ( )⚓︎

返回“神性”眼泪所使用的眼泪光晕精灵图。


IsMultidimensionalTouched ()⚓︎

boolean IsMultidimensionalTouched ( )⚓︎

返回该眼泪是否是通过“多维宝宝”效果创建的。


IsPrismTouched ()⚓︎

boolean IsPrismTouched ( )⚓︎

返回该眼泪是否是通过“天使棱镜”效果创建的。


MakeMultidimensionalCopy ()⚓︎

EntityTear MakeMultidimensionalCopy ( )⚓︎

复制该眼泪并为其应用黑白效果,此效果与“多维宝宝”跟班所使用的效果相同。


SetMultidimensionalTouched ()⚓︎

void SetMultidimensionalTouched ( boolean IsTouched )⚓︎

设置该眼泪是否是通过“天使棱镜”效果创建的。


SetPrismTouched ()⚓︎

void SetPrismTouched ( boolean IsTouched )⚓︎

设置该眼泪是否是通过“天使棱镜”效果创建的。