Class "EntityLaser"⚓︎
Class Diagram⚓︎
classDiagram
class Entity:::diagramCurrentPage
class EntityBomb
class EntityEffect
class EntityFamiliar
class EntityKnife
class EntityLaser
class EntityNPC
class EntityPickup
class EntityPlayer
class EntityProjectile
class EntitySlot
class EntityTear
Entity <|-- EntityBomb
Entity <|-- EntityEffect
Entity <|-- EntityFamiliar
Entity <|-- EntityKnife
Entity <|-- EntityLaser
Entity <|-- EntityNPC
Entity <|-- EntityPickup
Entity <|-- EntityPlayer
Entity <|-- EntityProjectile
Entity <|-- EntitySlot
Entity <|-- EntityTear
link Entity "https://wofsauge.github.io/IsaacDocs/rep/Entity.html" "Go to page for 'Entity' class"
link EntityBomb "https://wofsauge.github.io/IsaacDocs/rep/EntityBomb.html" "Go to page for 'EntityBomb' class"
link EntityEffect "https://wofsauge.github.io/IsaacDocs/rep/EntityEffect.html" "Go to page for 'EntityEffect' class"
link EntityFamiliar "https://wofsauge.github.io/IsaacDocs/rep/EntityFamiliar.html" "Go to page for 'EntityFamiliar' class"
link EntityKnife "https://wofsauge.github.io/IsaacDocs/rep/EntityKnife.html" "Go to page for 'EntityKnife' class"
link EntityLaser "EntityLaser.html" "Go to page for 'EntityLaser' class"
link EntityNPC "EntityNPC.html" "Go to page for 'EntityNPC' class"
link EntityPickup "EntityPickup.html" "Go to page for 'EntityPickup' class"
link EntityPlayer "EntityPlayer.html" "Go to page for 'EntityPlayer' class"
link EntityProjectile "https://wofsauge.github.io/IsaacDocs/rep/EntityProjectile.html" "Go to page for 'EntityProjectile' class"
link EntitySlot "EntitySlot.html" "Go to page for 'EntitySlot' class"
link EntityTear "https://wofsauge.github.io/IsaacDocs/rep/EntityTear.html" "Go to page for 'EntityTear' class"
Modified Variables⚓︎
HomingType⚓︎
int HomingType⚓︎
与默认值相同,但现在返回的是正确的整数值,而非用户数据.
Functions⚓︎
GetDamageMultiplier ()⚓︎
float GetDamageMultiplier ( )⚓︎
GetDisableFollowParent ()⚓︎
boolean GetDisableFollowParent ( )⚓︎
GetHitList ()⚓︎
int GetHitList ( )⚓︎
GetOneHit ()⚓︎
boolean GetOneHit ( )⚓︎
GetScale ()⚓︎
float GetScale ( )⚓︎
GetShrink ()⚓︎
boolean GetShrink ( )⚓︎
GetTimeout ()⚓︎
int GetTimeout ( )⚓︎
IsMultidimensionalTouched ()⚓︎
boolean IsMultidimensionalTouched ( )⚓︎
返回该激光是否是通过“多维宝宝”效果创建的。
IsPrismTouched ()⚓︎
boolean IsPrismTouched ( )⚓︎
返回该激光是否是通过“天使棱镜”效果创建的。
RecalculateSamplesNextUpdate ()⚓︎
void RecalculateSamplesNextUpdate ( )⚓︎
请求在下一次更新时完全重新计算激光的形状。可用于强制激光立即改变其最大距离/半径,而不是逐渐过渡到新值。对单次命中或非采样激光无效。
ResetSpriteScale ()⚓︎
void ResetSpriteScale ( )⚓︎
RotateToAngle ()⚓︎
void RotateToAngle ( float Angle, float Speed = 8.0 )⚓︎
SetDamageMultiplier ()⚓︎
void SetDamageMultiplier ( float DamageMult )⚓︎
SetDisableFollowParent ()⚓︎
void SetDisableFollowParent ( boolean Value )⚓︎
SetPrismTouched ()⚓︎
void SetPrismTouched ( boolean IsTouched )⚓︎
设置该激光是否是通过“天使棱镜”效果创建的。