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Class "EntityLaser"⚓︎

Class Diagram⚓︎

    classDiagram
    class Entity:::diagramCurrentPage
    class EntityBomb
    class EntityEffect
    class EntityFamiliar
    class EntityKnife
    class EntityLaser
    class EntityNPC
    class EntityPickup
    class EntityPlayer
    class EntityProjectile
    class EntitySlot
    class EntityTear
    Entity <|-- EntityBomb
    Entity <|-- EntityEffect
    Entity <|-- EntityFamiliar
    Entity <|-- EntityKnife
    Entity <|-- EntityLaser
    Entity <|-- EntityNPC
    Entity <|-- EntityPickup
    Entity <|-- EntityPlayer
    Entity <|-- EntityProjectile
    Entity <|-- EntitySlot
    Entity <|-- EntityTear
    link Entity "https://wofsauge.github.io/IsaacDocs/rep/Entity.html" "Go to page for 'Entity' class"
    link EntityBomb "https://wofsauge.github.io/IsaacDocs/rep/EntityBomb.html" "Go to page for 'EntityBomb' class"
    link EntityEffect "https://wofsauge.github.io/IsaacDocs/rep/EntityEffect.html" "Go to page for 'EntityEffect' class"
    link EntityFamiliar "https://wofsauge.github.io/IsaacDocs/rep/EntityFamiliar.html" "Go to page for 'EntityFamiliar' class"
    link EntityKnife "https://wofsauge.github.io/IsaacDocs/rep/EntityKnife.html" "Go to page for 'EntityKnife' class"
    link EntityLaser "EntityLaser.html" "Go to page for 'EntityLaser' class"
    link EntityNPC "EntityNPC.html" "Go to page for 'EntityNPC' class"
    link EntityPickup "EntityPickup.html" "Go to page for 'EntityPickup' class"
    link EntityPlayer "EntityPlayer.html" "Go to page for 'EntityPlayer' class"
    link EntityProjectile "https://wofsauge.github.io/IsaacDocs/rep/EntityProjectile.html" "Go to page for 'EntityProjectile' class"
    link EntitySlot "EntitySlot.html" "Go to page for 'EntitySlot' class"
    link EntityTear "https://wofsauge.github.io/IsaacDocs/rep/EntityTear.html" "Go to page for 'EntityTear' class"

Modified Variables⚓︎


HomingType⚓︎

int HomingType⚓︎

与默认值相同,但现在返回的是正确的整数值,而非用户数据.


Functions⚓︎

GetDamageMultiplier ()⚓︎

float GetDamageMultiplier ( )⚓︎


GetDisableFollowParent ()⚓︎

boolean GetDisableFollowParent ( )⚓︎


GetHitList ()⚓︎

int GetHitList ( )⚓︎


GetOneHit ()⚓︎

boolean GetOneHit ( )⚓︎


GetScale ()⚓︎

float GetScale ( )⚓︎


GetShrink ()⚓︎

boolean GetShrink ( )⚓︎


GetTimeout ()⚓︎

int GetTimeout ( )⚓︎


IsMultidimensionalTouched ()⚓︎

boolean IsMultidimensionalTouched ( )⚓︎

返回该激光是否是通过“多维宝宝”效果创建的。


IsPrismTouched ()⚓︎

boolean IsPrismTouched ( )⚓︎

返回该激光是否是通过“天使棱镜”效果创建的。


RecalculateSamplesNextUpdate ()⚓︎

void RecalculateSamplesNextUpdate ( )⚓︎

请求在下一次更新时完全重新计算激光的形状。可用于强制激光立即改变其最大距离/半径,而不是逐渐过渡到新值。对单次命中或非采样激光无效。


ResetSpriteScale ()⚓︎

void ResetSpriteScale ( )⚓︎


RotateToAngle ()⚓︎

void RotateToAngle ( float Angle, float Speed = 8.0 )⚓︎


SetDamageMultiplier ()⚓︎

void SetDamageMultiplier ( float DamageMult )⚓︎


SetDisableFollowParent ()⚓︎

void SetDisableFollowParent ( boolean Value )⚓︎


SetPrismTouched ()⚓︎

void SetPrismTouched ( boolean IsTouched )⚓︎

设置该激光是否是通过“天使棱镜”效果创建的。


SetScale ()⚓︎

void SetScale ( float Value )⚓︎


SetShrink ()⚓︎

void SetShrink ( boolean Value )⚓︎


SetTimeout ()⚓︎

void SetTimeout ( int Value )⚓︎